Tag Archives: dungeons and dragons

Dungeons & Dragons Adventurer’s League

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League Part 1

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

Part one of D&D Adventurer’s League will featuring an introduction to Adventurer’s League for new, interested players!

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League Part 1

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

Part one of D&D Adventurer’s League will featuring an introduction to Adventurer’s League for new, interested players!

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Third Eye’s Paint and Take!

Always wanted to paint, but don’t know where to start? Come down to Third Eye on Saturday October 19th and learn from the best! Third Eye Kevin and Adventurer’s League’s very own Zachary will be in house, giving you pointers and advice on the hobby of painting miniatures! Be it for Dungeons and Dragons or tabletop war games such as Warhammer. Kevin and Zach are here to help! This class comes jam-packed with goodies and information! Join us from 2pm-5pm for 3 hours of bristles and paint! Participants will get The Army Painter’s Hobby Brush set & a Nolzur’s miniature of their choice! As an extra incentive, the first 10 people to register in-store will get one of the coveted Beholder miniatures to paint and take!

When: Saturday October 19th from 2pm-5pm
Price: $20
Details:

  • Third Eye’s first paint and take event! Receive a set of brushes and a miniature that is yours to paint and take home! First 10 get the exclusive Beholder miniature!
  • Participants should bring their own paints, but we will have a limited selection available for them to use!

Dungeons & Dragons Adventurer’s League

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League Part 1

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

Part one of D&D Adventurer’s League will featuring an introduction to Adventurer’s League for new, interested players!

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League Part 1

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

Part one of D&D Adventurer’s League will featuring an introduction to Adventurer’s League for new, interested players!

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast

Dungeons & Dragons Adventurer’s League

Adventurers’ League is part of the Wizards of the Coast ORGANIZED PLAY network for D&D and provides a running story line where the players actions determine the fate of the world. Every season of AL builds on the one prior of the players actions or inactions. It is structured in such a way that players can drop in and out as desired but to witness and take part in the full campaign they should return weekly. With a worldwide community they can take their characters and play anywhere adventures league rules as follows. While there are some restrictions on character creation and rules variance, it allows a fair play across the board to allow the flexibility of travel and play.

If you are interested in playing AL at Third Eye you can ask questions or sign up for the wait-list at our online web portal.

“Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!”-Wizards of the Coast