Now Playing at Third Eye Games for 2.10.2023!!
February 10th, 2023
Galactic chaos erupts with Photon Hypernova, the first Core Booster of 2023 for the Yu-Gi-Oh! TCG! This 100-card set lets your Deck shine brighter than ever before with brand-new cards for Kite Tenjo’s “Photon” and “Galaxy” strategies from Yu-Gi-Oh! ZEXAL! Expect the unexpected in Photon Hypernova with powerful new cards to discover that are truly out of this world!
Agricola 15 celebrates the 15th anniversary of Uwe Rosenberg’s Agricola by packing a lot of material created since the game’s debut into a single XXL box: the revised edition of the Agricola base game, the complete Artifex and Bubulcus expansion decks, promo items that were previously long gone (adapted to go with the revised edition), some novelties (and no, you don’t have all the L-Deck cards yet…), and a well-organized inlay for quick set-up and storage.
In total, Agricola 15 contains 430 cards, more than 200 tokens, and more than 270 wooden components. This set is compatible with both the Farmers of the Moor expansion and the expansion for five and six players.
In Agricola, you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Third Eye Fast Facts:
Ages: 12+
Players: 1-4
Game Length: 30-120 minutes
The Werewolves of Miller’s Hollow: The Pact consists of The Werewolves of Miller’s Hollow base game as well as the three existing expansions for that game as of 2014: New Moon, Characters, and The Village.
The Werewolves of Miller’s Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on… There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is “lynched”, reveals her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.
Some versions of The Pact also contain a few promo cards for Dixit that feature art inspired by The Werewolves of Miller’s Hollow.
Third Eye Fast Facts:
Ages: 10+
Players: 9-47
Game Length: 40 minutes
Hellapagos: Big Box combines the components of the Hellapagos base game and They’re No Longer Alone expansion into a single box.
Your group of survivors washed up on Hellapagos, a desert island where resources are very scarce. Your only way to escape is to work together and build a raft. But time is short as a hurricane is approaching rapidly!
As days go by, Hellapagos will get the best of your group and turn friends into enemies. Diplomacy, wit, and skullduggery are all fair game if you are to survive this unforgiving adventure.
Third Eye Fast Facts:
Ages: 10+
Players: 3-12
Game Length: 20 minutes
Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe.
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent’s selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective.
Skytear is diceless, instead revolving around modifiers printed on every power cards. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections.
With two maps, 28 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.
This Starter Box supports 2-4 players. Playable with up to 8 players with two faction expansion boxes.
Ages: 13+
Players: 2-4
Game Length: 45 minutes
The great fire of 1889 has burned down most of downtown Seattle, and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods, erect new buildings and iconic landmarks, and address the needs of an ever-growing population to make Seattle better than ever!
In Rebuilding Seattle, you’re responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows, and you can either build a new building, expand into a new suburb, activate an event, or build a landmark, before earning profit based on your neighborhood’s commerce. You’ll buy building types from a shared market, looking to find shapes that fit your grid, and types that fit your strategy. Triggering citywide events can change the tide of the game, offering points, money, and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game, whoever’s neighborhood has earned the most points for the winner!
Rebuilding Seattle also comes with a Solo Player Deck so you can still compete to build the best version of Seattle even with just one player! Enjoy gameplay against a deck designed to simulate the actions of a second player to discover strategies and configurations you can use to improve Seattle!
Third Eye Fast Facts:
Ages: 12+
Players: 1-5
Game Length: 60-120 minutes
The First English Civil War was the most significant of a series of conflicts that raged across England, Scotland, and Ireland during the middle of the 17th century. The three kingdoms were all ruled by King Charles I, whose unpopular religious policies sparked two wars with his Scottish subjects, while his fights with the English Parliament over money also escalated into armed conflict. The Royalist forces fighting for the king were opposed by the English Parliamentarian troops and their Scottish allies in a struggle for political, economic, and religious control of England.
This War Without an Enemy is a 2-player strategic block wargame, in which one player controls the Royalists and the other the Parliamentarians. The aim of the game is to acquire Victory Points through the capture of cities held by the opponent and, for the Parliamentarian player, by capturing the king.
At the beginning of each turn, both players choose a card which enables them to move and reinforce their troops, and usually also enacts an event. Then battles and storming of cities are resolved, followed by sieges and attrition. Each player has their own deck of cards which is adjusted from year to year to reflect the historical progression of the war. The regional nature of the conflict is recreated using Leader and Regional blocks, as well as rules for regional recruitment. The resolution of field battles includes special rules for artillery, cavalry and infantry, while an innovated system has been designed for storming and sieges.
There are 5 scenarios for the game, varying from a short 6-turn introduction through to the full war up of to 27 turns.
Third Eye Fast Facts:
Ages: 14+
Players: 2
Game Length: 60-240 minutes
Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to “share” the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!
In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic “plant” power or activate all the tiles it touches for their slightly weaker (but still very cool) “grow” powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?
Manipulate the garden’s growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!
Third Eye Fast Facts:
Ages: 8+
Players: 1-5
Game Length: 30-60 minutes
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into a murderous frenzy of killing movement. Those who face them in battle are shredded under a rain of furious blows from revving chain weapons, each strike powerful enough to shear clean through limbs, lop off heads, and shatter heavy armour plating.
This multipart plastic kit builds 10 Khorne Berzerkers – transhuman battering rams implanted with rage-inducing Butcher’s Nails. Each of these warriors wields a Berzerker chainblade – which covers a variety of chainaxes and chainswords – alongside a bolt pistol. The kit includes components to arm up to two Berzerkers with massive two-handed eviscerators, another two with plasma pistols, and add a skull-topped Berzerker icon to your squad. You can also build a Berzerker Champion, who comes with extra head and pauldron options and can be armed with a plasma pistol of his own.
-from the Games Workshop Page
The Balefleets of Abaddon the Despoiler surge across the galaxy, and woebetide any who attempt to seize or destroy the Arks of Omen that serve as their flagships.
These massive contingents of Chaos Space Marines are tasked with collecting the Key-fragments spread across the galaxy needed by Abaddon and Vashtorr the Arkifane to enact their heinous plans. The fresh conflicts and theatres of war opened up by the Despoiler’s actions are unlike anything the armies of the Imperium have yet faced, and they’ll need to adapt rapidly as the galaxy plunges into a new era of darkness.
-from the Games Workshop Page
You can view the full gallery of new releases here!!