Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thousand years. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their enhanced strength, agility, and resilience. They are steeled in mind, body and soul to endure ceaseless war, facing the most monstrous threats throughout the galaxy and knowing no fear.
These steadfast warrior knights each belong to a Chapter – a close-knit brotherhood that dispatches strike forces of Space Marines across the galaxy. Supported by transport vehicles, battle tanks, combat walkers, attack craft, and powerful artillery, they execute lightning assaults of blistering speed and power. The Space Marines are the Emperor’s fury made manifest, and all his enemies fear them as the Angels of Death.
It’s TIME for Magic the Gathering: Doctor Who to usher in some Time Lord Commanders!!!
For decades, Doctor Who™ has taken us on adventures through time and space. Now, in the year of the series’s 60th anniversary, Doctor Who™ comes to Magic. We’re bringing the Doctor, their companions, their foes, and more to you in the form of four Commander decks. These all feature new-to-Magic cards, as well as reprints with new Doctor Who™–themed art, allowing you to immerse your deck in the world of the Doctor.
You can join the Doctor, their companions, or even their enemies in adventures throughout the universe with Magic: The Gathering® – Doctor Who™ Commander decks. This latest addition to our Universes Beyond line-up features four Commander decks themed around different aspects of Doctor Who™. Each deck will include a 100-card Commander deck featuring all-new artwork themes from Doctor Who™. And with each deck containing 50 new-to-Magic cards, there’s plenty of fun to be had.
Hot new Marvel Minis in CRISIS PROTOCOL with earths mightiest heroes!
Ready yourselves to answer the call of Marvel Crisis Protocol, true believers! The Earth’s Mightiest Core Set invites you to assemble your team from across the Marvel Universe will all-new miniatures ready to clash in battles of cataclysmic proportions.
Will you choose to lead from the front with the noble Captain America? Or will you unleash the terrifying power of Ultron and his army of bots? From the power of Captain Marvel’s binary blast to Spider-Man’s spectacular spider-sense, the sky’s the limit – and the choice is yours. As powerful as each character is, they all come together to form something much stronger. It’s up to you to lead them with bold tactics and cunning strategy to achieve ultimate victory. Ready your squads, roll your dice, and charge into a new era of Marvel Crisis Protocol!
Protect the wonderful wilds of Mistwood from an arachnid army!
Deep within the twisting branches of Mistwood, many secrets lie hidden. The Monks of Mistwood have recorded the tales of heroes past and present, including stories of Everdell’s founder, Corrin Evertail, and other legendary figures from the Emerald Valley’s timeline. Through every season, the monks help to watch and shepherd the fair citizens of the valley. But deeper within the wood, a mysterious threat has been patiently waiting, making plans and sinister plots… Will the fair valley survive the webbed takeover of the clever spider Nightweave and her army of spiderlings?
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!
COMING SOON AND AVAILABLE FOR PRE-ORDER NOW: D&D PLANESCAPE
EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and the unexpected is just around the corner. From perplexing realities to multiversal glitches, fans of the original Planescape setting will encounter both familiar and unfamiliar uncertainties in this smorgasbord of multidimensional chaos.
CREATE YOUR OWN PLANES-HOPPING ADVENTURER. Planescape®: Adventures in the Multiverse comes with a plethora of unconventional new player options. Choose from 2 new backgrounds: will you be a gate warden influenced by mysterious planar forces, or a planar philosopher who pursues the hidden truths of the multiverse? Channel planar energies with 7 otherworldly feats, experiment with intriguing magic spells, and draw inspiration from Sigil’s 12 ascendant factions, each with distinct cosmic ideologies.
INFINITE REALMS. INFINITE STORYTELLING. Bursting with multiversal flavor, this campaign collection contains limitless storytelling inspiration. Dungeon Masters will find everything they need to run grand adventures, including adventure hooks, idiosyncratic locations, and multiversal calamities. With a random encounter table and over 50 unusual creatures, planar pandemonium is just a roll of the dice away.
WARP THROUGH A WEIRD AND WONDERFUL WORLD. Immerse yourself in the backstage of reality, using Sigil, the City of Doors, as a gateway to explore the surreal landscape of the Outlands. Explore with a double-sided poster map of Sigil and the Outlands, which serve as both adventure locations and springboards to adventures across the multiverse. The possibilities – just like the realms – are endless.
Saddle up, Duelists! Get ready to run the most dangerous race ever devised by man with a brand-new World Premiere theme!
Galactic chaos erupts with Photon Hypernova, the first Core Booster of 2023 for the Yu-Gi-Oh! TCG! This 100-card set lets your Deck shine brighter than ever before with brand-new cards for Kite Tenjo’s “Photon” and “Galaxy” strategies from Yu-Gi-Oh! ZEXAL! Expect the unexpected in Photon Hypernova with powerful new cards to discover that are truly out of this world!
Celebrate 15 years of farming in a giant Agricola anniversary box!!
Agricola 15 celebrates the 15th anniversary of Uwe Rosenberg’s Agricola by packing a lot of material created since the game’s debut into a single XXL box: the revised edition of the Agricola base game, the complete Artifex and Bubulcus expansion decks, promo items that were previously long gone (adapted to go with the revised edition), some novelties (and no, you don’t have all the L-Deck cards yet…), and a well-organized inlay for quick set-up and storage.
In total, Agricola 15 contains 430 cards, more than 200 tokens, and more than 270 wooden components. This set is compatible with both the Farmers of the Moor expansion and the expansion for five and six players.
In Agricola, you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Third Eye Fast Facts: Ages: 12+ Players: 1-4 Game Length: 30-120 minutes
Be a villager and lynch the werewolves… unless you are a werewolf yourself.
The Werewolves of Miller’s Hollow: The Pact consists of The Werewolves of Miller’s Hollow base game as well as the three existing expansions for that game as of 2014: New Moon, Characters, and The Village.
The Werewolves of Miller’s Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on… There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is “lynched”, reveals her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.
Some versions of The Pact also contain a few promo cards for Dixit that feature art inspired by The Werewolves of Miller’s Hollow.
Third Eye Fast Facts: Ages: 10+ Players: 9-47 Game Length: 40 minutes
Work together to escape a deserted island, or be the last survivor!!
Hellapagos: Big Box combines the components of the Hellapagos base game and They’re No Longer Alone expansion into a single box.
Your group of survivors washed up on Hellapagos, a desert island where resources are very scarce. Your only way to escape is to work together and build a raft. But time is short as a hurricane is approaching rapidly!
As days go by, Hellapagos will get the best of your group and turn friends into enemies. Diplomacy, wit, and skullduggery are all fair game if you are to survive this unforgiving adventure.
Third Eye Fast Facts: Ages: 10+ Players: 3-12 Game Length: 20 minutes
Draft your heroes and rally your minions to destroy the enemy Nexus!
Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe.
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent’s selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective.
Skytear is diceless, instead revolving around modifiers printed on every power cards. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections.
With two maps, 28 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.
This Starter Box supports 2-4 players. Playable with up to 8 players with two faction expansion boxes.
Ages: 13+ Players: 2-4 Game Length: 45 minutes
Manage the city’s resources to build Seattle back better than ever!
The great fire of 1889 has burned down most of downtown Seattle, and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods, erect new buildings and iconic landmarks, and address the needs of an ever-growing population to make Seattle better than ever!
In Rebuilding Seattle, you’re responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows, and you can either build a new building, expand into a new suburb, activate an event, or build a landmark, before earning profit based on your neighborhood’s commerce. You’ll buy building types from a shared market, looking to find shapes that fit your grid, and types that fit your strategy. Triggering citywide events can change the tide of the game, offering points, money, and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game, whoever’s neighborhood has earned the most points for the winner!
Rebuilding Seattle also comes with a Solo Player Deck so you can still compete to build the best version of Seattle even with just one player! Enjoy gameplay against a deck designed to simulate the actions of a second player to discover strategies and configurations you can use to improve Seattle!
Third Eye Fast Facts: Ages: 12+ Players: 1-5 Game Length: 60-120 minutes
Struggle for political and economic control of mid-17th century England!!
The First English Civil War was the most significant of a series of conflicts that raged across England, Scotland, and Ireland during the middle of the 17th century. The three kingdoms were all ruled by King Charles I, whose unpopular religious policies sparked two wars with his Scottish subjects, while his fights with the English Parliament over money also escalated into armed conflict. The Royalist forces fighting for the king were opposed by the English Parliamentarian troops and their Scottish allies in a struggle for political, economic, and religious control of England.
This War Without an Enemy is a 2-player strategic block wargame, in which one player controls the Royalists and the other the Parliamentarians. The aim of the game is to acquire Victory Points through the capture of cities held by the opponent and, for the Parliamentarian player, by capturing the king.
At the beginning of each turn, both players choose a card which enables them to move and reinforce their troops, and usually also enacts an event. Then battles and storming of cities are resolved, followed by sieges and attrition. Each player has their own deck of cards which is adjusted from year to year to reflect the historical progression of the war. The regional nature of the conflict is recreated using Leader and Regional blocks, as well as rules for regional recruitment. The resolution of field battles includes special rules for artillery, cavalry and infantry, while an innovated system has been designed for storming and sieges.
There are 5 scenarios for the game, varying from a short 6-turn introduction through to the full war up of to 27 turns.
Third Eye Fast Facts: Ages: 14+ Players: 2 Game Length: 60-240 minutes
Grow a magical garden full of unique and powerful plants!!
Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to “share” the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!
In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic “plant” power or activate all the tiles it touches for their slightly weaker (but still very cool) “grow” powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?
Manipulate the garden’s growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!
Third Eye Fast Facts: Ages: 8+ Players: 1-5 Game Length: 30-60 minutes
Frenzied Troops for World Eaters armies, or bloody Elites for Chaos Space Marines!
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into a murderous frenzy of killing movement. Those who face them in battle are shredded under a rain of furious blows from revving chain weapons, each strike powerful enough to shear clean through limbs, lop off heads, and shatter heavy armour plating.
This multipart plastic kit builds 10 Khorne Berzerkers – transhuman battering rams implanted with rage-inducing Butcher’s Nails. Each of these warriors wields a Berzerker chainblade – which covers a variety of chainaxes and chainswords – alongside a bolt pistol. The kit includes components to arm up to two Berzerkers with massive two-handed eviscerators, another two with plasma pistols, and add a skull-topped Berzerker icon to your squad. You can also build a Berzerker Champion, who comes with extra head and pauldron options and can be armed with a plasma pistol of his own.
-from the Games Workshop Page
A mighty force of elite Chaos Space Marine units, including a Daemon Prince!
The Balefleets of Abaddon the Despoiler surge across the galaxy, and woebetide any who attempt to seize or destroy the Arks of Omen that serve as their flagships.
These massive contingents of Chaos Space Marines are tasked with collecting the Key-fragments spread across the galaxy needed by Abaddon and Vashtorr the Arkifane to enact their heinous plans. The fresh conflicts and theatres of war opened up by the Despoiler’s actions are unlike anything the armies of the Imperium have yet faced, and they’ll need to adapt rapidly as the galaxy plunges into a new era of darkness.
-from the Games Workshop Page
You can view the full gallery of new releases here!!