Now Playing at Third Eye for CHRISTMAS EVE!!!

Published December 22nd, 2021

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Leave your mark on history by guiding the most successful civilization to victory!

In Origins: First Builders, you are an archon, guiding a population of freemen, influencing the construction of buildings and monuments, climbing the three mighty zodiac temples, and taking part in an arms race – all in an effort to leave the greatest mark on mankind’s ancient history.

You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.

Third Eye Fast Facts:

Ages: 14+
Players: 2-4
Game Length: 60-120 minutes

Build temporary engines and put them to good use before your machines and gears rust!!

In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.

On your turn, you can either play an engineer card or turn the corrosion wheel of your factory:

  • Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer’s action by playing an engineer of the same suit but a higher grade.
  • Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust.

To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.

The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins.

Third Eye Fast Facts:

Ages: 12+
Players: 1-4
Game Length: 60-120 minutes

Build wealth and prestige by developing the seaside town of Cape May, NJ.

In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige.

Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.

Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!

Third Eye Fast Facts:

Ages: 14+
Players: 1-4
Game Length: 60-120 minutes

Hunt for treasure in an ever-changing maze. Will you open a path? Or block a rival? 

Mario, Luigi, Yoshi, Princess Peach, Bowser, Donkey Kong, and other popular Super Mario characters are lost in a maze! On your turn, you’ll shift the maze and move along the path, trying to get to the characters on your cards while blocking your opponents. Be the first to find all your characters and make it back to your starting place to win!

With over 20 million copies sold worldwide, Labyrinth is a classic Ravensburger game featuring a unique moving maze game board. Shift the maze to reveal new paths and find your way to Mario, Princess Peach, Yoshi, and more. Block your opponents by moving walls and be the first to find all of your friends!

Third Eye Fast Facts:

Ages: 7+
Players: 2-4
Game Length: 20-30 minutes

From Award Winning Creator of the Legends of Andor Series, Michael Menzel!

In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff’s guards and complete their adventures successfully?

In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board “remembers” what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.

Instead of using cards as in the author’s Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes…

Third Eye Fast Facts:

Ages: 10+
Players: 2-4
Game Length: 60 minutes

Choose wisely in this RPG style adventure — every decision has lasting consequences!!

Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.

Navigate your missions with care. It’s up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire’s bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.

Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.

Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you’ve built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.

Third Eye Fast Facts:

Ages: 14+
Players: 1-4
Game Length: 90-150 minutes

Blast off into Space with this new expansion for Clank! In! Space!!

If you have an insatiable thirst for plunder, CLANK! IN! SPACE! ADVENTURES is for you: a series of modules to expand your gameplay. In this adventure, you’ll set high scores on Lord Eradikus’ collection of vintage arcade cabinets… and face new settings inside his ship. Ransack a vault, then spend your loot at the black market! Research new science, or clone yourself! Entertain a bloodthirsty audience in the Danger Theater, or enter a race! But to claim your artifact, you will have to prove your skill in the PULSARCADE. Arcade Cabinets create a brand new way to steal artifacts! Six new modules, each with its own unique rules! Disguise Kit market item to deal with extra Clank!

Third Eye Fast Facts:

Players: 2-4
Ages:13+
Game Length: 60 minutes

(Clank! In! Space! is required to play)

Roam the islands of Tungaru using dice placement to settle and spread your culture!

In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru, today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.

Tungaru sets players as early Polynesians in this dice placement and resource conversion, medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members, colonise land, spread their culture and exchange goods. Players use dice as workers, Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!

Third Eye Fast Facts:

Ages: 14+
Players: 2-5
Game Length: 60-90 minutes

Build your company by recruiting new traveling companions and combine their power!

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You’ll roll the dice to activate the advantages that your companions bring you – or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dices, two game boards for two different gaming experiences. You have also to count on luck sometimes, but be attentive to your card combinations, too.\

Third Eye Fast Facts:

Ages: 10+
Players: 2-4
Game Length: 45 minutes

Build the best settlement on the moon to become the moon’s capital city!

In LUNA Capital, the players must optimally manage the elements of the game to build the best possible lunar settlement, and to make it worthy of becoming the capital of the entire off-planet colony. They will have a series of construction cards in a common “market”, and each of the players shall be tied to a number of project tiles. The players take turns drawing cards and the tiles that accompany them, and then place them in their personal playing area. The cards must be laid out in a maximum of three lines and must be placed so that they are always in ascending numerical value. Once the card has been placed, the tiles are then put on the spaces for them on the cards, in an attempt to group together the various projects in the most efficient way possible.

The tiles show what projects are available, all of which are essential for the construction of the city worthy of the term. They include oxygen collectors, greenhouses, residential complexes and (of extreme importance) sales offices to sell apartments with the best views in the galaxy. Each of these categories scores according to how they are arranged within the personal area of each player. Whoever is able to best take advantage of their arrangement and placement shall become the mayor of LUNA Capital.

Third Eye Fast Facts:

Ages: 8+
Players: 2-4
Game Length: 30-60 minutes

Third Eye’s Massive Restock of the Week award goes to ISLE OF CATS!! *meow

The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).

In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:

  • Explore the island (by drafting cards)
  • Rescue cats
  • Find treasures
  • Befriend Oshax
  • Study ancient lessons

Each lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins.

Third Eye Fast Facts:

Ages: 8+
Players: 1-4
Game Length: 60-90 minutes

Looking for a good gift idea? Give us a call at 410-897-1076!! 🙂