This starter set contains everything you need to begin playing Fallout RPG:
• A 56-page rulebook containing all core rules, perks, and equipment needed to explore the wasteland.
• A 60-page quest book Once Upon a Time in the Wasteland taking your characters on an exciting quest around the nuclear-ravaged wasteland outside Boston.
• 6 pre-generated characters to choose from, including ghouls, super mutants, and even a Mister Handy robot.
• 2 twenty-sided dice, 1 twenty-sided hit location die, and 4 six-sided Fallout game dice.
• 56 Nuka-Cola cap tokens for use as action points or currency.
Sealed beneath the oceans long ago by an ancient and long-forgotten civilization, the Keyraken has been released by an evil aquan cult, and its full might has yet to be witnessed. Should the Keyraken reach the surface, it will submerge entire continents in its wake, bringing ruin to civilization as we know it. The beast must be defeated!
Game Length: 45 minutes
This is not a stand-alone game. Each player must have a standard KeyForge deck, a set of keys, and tokens and counters.
House Martell of Sunspear joins the Song of Ice and FIre!!
(and who doesn't love Dorne?!)
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in the War of the Five Kings. House Martell's doctrine of battle is to strike fast, strike hard, and evade counterattack. Their Spearmen and Skirmishers form the bulk of their forces, while the elite Dune Vipers fill a flanking and pinning role. But nothing embodies the might of House Martell so much as its leadership. Prince Doran rules the great house from the Sunspear while Prince Oberyn leads from the front. Areo Hotah's valor has seen many battles won by strength-of-will alone, and the political machinations of Ellaria Sand keep enemies guessing where and when House Martell will strike next.
Kick your next RPG night back a few centuries to Da Vinci's Florence!!
It is the Year of Our Lord 1510, and one has to wonder how differently history could have played out if Niccolò Machiavelli, the military commissioner of the Republic of Florence, had not understood the true scale of Leonardo da Vinci's genius. In such a world, the visionary might simply have wasted his time painting portraits of women and doodling in a sketchbook. Instead, he unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks; spring-powered tanks whir across the battlefield, cannons thundering from their flanks; and gliders flit across perfectly blue Tuscan skies.
Gran Meccanismo is a roleplaying game of swashbuckling adventure in a Renaissance Italy where Florence's winding alleys play host to spies, scholars, and sell-swords alike. Players are nobles, mercenaries, inventors, and artisans who may find themselves crossing wits with Machiavelli, avoiding the dangerous charms of Lucretia Borgia, or hearing Christopher Columbus telling tales of the new world he has discovered.
Not all those who <play Living Card Games> are lost!!
Frodo Baggins and his companions have only just begun their legendary quest to destroy the One Ring and defeat Sauron. The journey is fraught with danger, from the brutal Uruk-hai to the terrifying Balrog, to say nothing of the dreaded Nazgûl that hound them at every step. But even in the face of such peril, Frodo and the others must press on—the fate of the world depends on it!
Experience the beginning of the journey to destroy the One Ring in The Fellowship of the Ring Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the first part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!
Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Black Riders and The Road Darkens. If you already own those two expansions, you will not find any new cards or content in this product.
A copy of the Core Set is required to play!
Third Eye Fast Facts:
Game Length: 30-90 minutes
Freshen up your Catan with a new scenario and new settlers!!
Meet your new best friends on the island of Catan!
These 12 helpful characters generously share their skills and expertise to help you develop your fledgling communities into thriving cities. Whether it's protection from rolling a 7, moving a road, or chasing away the robber, The Helpers are always ready to lend a hand.
With two new helper abilities, and all-new characters, this updated scenario for Catan adds more flavor and variety to your games.
A copy of Catan is required to play!
Third Eye Fast Facts:
Game Length: 60 minutes
Lots of Fire New Releases for Games Workshop this weekend!!
Masters of the mystical arts by nature, and the art of war by training and focus, the Lumineth Realm-lords seek to bring balance to the cosmos. Vanari troops are the mainstay of the armies of Hysh – well-equipped, exceptionally experienced, and deadly whether armed with a greatblade, pike, or aelven bow. Led by Scinari mages – such as the Cathallar, who wields arcane emotion as a weapon – they are a force to be feared by the wicked.
View the full gallery of new releases here!!